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The Thumb Age: How Gen Z games the world
In the economy of experience, gaming is cheap and rich at once
V Shoba
V Shoba
03 May, 2025
Seventy-four percent of Gen Z mobile users in India now spend upwards of six hours per week playing mobile games, according to a recent CyberMedia Research (CMR) report on gaming trends. But the statistic is deceptively calm—because six hours is a median, not a maximum. For many, it’s just the weekday average. The real figure blooms after dark. Between the hours of 10 PM and 2 AM, India’s digital nightwalkers log into a parallel economy of dopamine, defeat, and improbable wins. If the GDP of post-midnight BGMI enthusiasm were counted, it would rival that of small nations.
What makes this more than just an anecdote is that it’s repeatable, observable, and already monetised. The CMR report notes that over 55% of Gen Z users have spent real money on mobile games, with in-app purchases on cosmetics, skins, boosts, and in some cases—flex.
In many ways, mobile gaming is the great democratiser of Indian entertainment. Unlike console or PC gaming, which require upfront hardware investments and constant firmware upgrades (read: deep parental pockets), mobile gaming is free to enter, low on initial friction, and high on serotonin. It is, in other words, built to scale. Which is precisely what it has done—400 million Indian mobile gamers by 2023, with Gen Z as its lifeblood.
Consider the dominance of multiplayer battle royale titles like BGMI, Free Fire, Call of Duty: Mobile, and Valorant Mobile. These are not just games—they are social stages. They have emotes for grieving and for victory. They have parachutes and lobbies and spawn zones and death replays. They have custom rooms where teenage heartbreaks play out in 1v1 duels, and squads named “4th Fail Boys” or “Just Respawned” compete in Friday night tournaments organised over Telegram groups.
And then there’s the matter of geography. Unlike the legacy media of the past, where cities hoarded cool and villages played catch-up, mobile gaming has emerged as the most evenly spread youth phenomenon in the country. Tier II and III towns have some of the most active mobile gaming communities. In these places, data packs are cheap, latency is a tolerated evil, and nighttime is when the real city breathes. The CMR survey records that over 60% of regular mobile gamers outside metros game in their vernacular. This isn’t an English-speaking elite game anymore. This is the game of regional India.
Take Ludo King, once a pandemic fluke, now a family microcosm. It’s been downloaded over 900 million times globally, and its user base continues to skew surprisingly young. And let’s not forget the girls. While the CMR report concedes that the male-to-female ratio in serious gaming still leans male, the fastest growing segment in mobile gaming participation is young women. Apps like Candy Crush and Subway Surfers still reign in terms of casual play, but competitive titles like BGMI and Free Fire MAX now see all-female clans making it to the top of leaderboards. These aren’t token victories—they are structural shifts. Many young women report that gaming is their first domain of unmediated digital authority. No school uniform, no gatekeeping, no moral lecture about going outside. Just play.
Still, the cultural critique can’t end at numbers. The gaming boom has bred its own feedback loops. Consider YouTube streamers like Mortal, Dynamo, or Scout, whose viewership rivals that of television anchors. Their slang—“clutch god”, “chicken dinner”, “lag hai bhai”, “full josh”—has filtered into real-life parlance. You’ll hear “OP” (overpowered) as a compliment in school corridors, and “rekt” as shorthand for social or romantic defeat.
Yet not everything is harmless. The addiction debates remain unresolved. Reports of in-app purchase debts, tantrums, and sleeplessness are on the rise. The darker alleys of gaming communities can be toxic—laced with misogyny, caste slurs, and nationalist vitriol. Some Telegram channels and Discord servers have become echo chambers of trolling. But here again, the complexity resists flattening. Many of these platforms also host late-night voice chats about physics homework, breakups, exam stress, or parents’ divorce proceedings. Gaming is not the escape from reality. It’s the recoding of it.
Esports prize pools have crossed ₹4 crore for top tournaments. Talent scouts now scour gaming communities the way cricket scouts once haunted maidans. Professional streamers get monthly brand deals, crypto tips, and fan-made fan art.
Of course, lurking behind all this is the question of regulation. India’s IT Rules 2021 and its recent Digital India Act drafts have not fully reckoned with the realities of gaming as culture. Loot boxes, peer-to-peer betting, child protection measures—none are sufficiently addressed. But maybe the bigger risk isn’t legislative. It’s ontological.
Because here’s the real trick of mobile gaming: it collapses space and reprograms time. A match that lasts 7 minutes contains, for the player, the full drama of a day. Strategy, betrayal, joy, disappointment, rage, rebirth. In the economy of experience, gaming is cheap and rich at once. And for a generation that often feels excluded from real decisions—about housing, climate, jobs, politics—this control matters.
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